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Saturday, April 29 • 11:45am - 12:45pm
Grinding Mechanics in Game Design

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The Grind. We've all experienced it. We've all complained about it. Some of us secretly love it. But ask 100 people what it actually IS, and you'll get 40 different answers. Join us for a mechanical discussion of what "grinding" really means in games. Is it necessary for a "classic MMO?" Is it part of the genre of a "JRPG?" Does it exist in board games? Is it bad? Is it good? Is it necessary? Part storytelling, part game design, part game theory—let's explore the grind from all angles

Speakers
avatar for Rym DeCoster

Rym DeCoster

Producer, GeekNights
GeekNights is a long-running (12 years) podcast for hobbyists, tinkerers, and, for lack of a better word, geeks. Hosts Rym and Scott delve into topics ranging from computer science to Eurogaming, anime to fantasy fiction, indie comics to gadgetry, two-four nights a week for your listening pleasure, with well over 1000 episodes to date. | | Here, they appear as game design professionals talking about the nature and craft of rules in... Read More →


Saturday April 29, 2017 11:45am - 12:45pm
Live 1 [Floor 2, Commonwealth 3]
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Attendees (21)